feat(types): IVec2 + Rect 2D value types (#1)
Phase 1 of the fuller type-system proposal: two by-value spatial types that lower to packed integers (no heap, copy like scalars). - IVec2 — integer 2D vector, a pair of int packed into one i64, for tile and grid coordinates: make/zero/x/y/add/sub/scale/dot, the grid distance manhattan, equal, and to_vector (widen into the fixed-point Vector). - Rect — axis-aligned rectangle, four Q16.16 fixed components packed into one i128, for HUD boxes and hitboxes: make/x/y/w/h, the derived right/bottom/center, and the contains (point) / intersects (overlap) tests. Both are exact and deterministic, bit-identical on every platform. Vector and Color already cover phase 1's other 2D primitives. Wired end to end: emit_core llty (IVec2->i64, Rect->i128), emit_call dispatch, the FRAGS list + reseeded seed, a selfhost test (types2d), per-symbol docs + type pages + inventory, and the vocabulary/editor sync (header, JetBrains, TextMate, LSP). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -114,6 +114,14 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
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if is_vector_ns(meth) { return emit_vector_ns(meth, e) }
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perr(`unknown builtin Vector.{meth}`)
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}
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if (ns == "IVec2") {
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if is_ivec_ns(meth) { return emit_ivec_ns(meth, e) }
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perr(`unknown builtin IVec2.{meth}`)
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}
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if (ns == "Rect") {
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if is_rect_ns(meth) { return emit_rect_ns(meth, e) }
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perr(`unknown builtin Rect.{meth}`)
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}
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if (ns == "Duration") {
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if is_duration_ns(meth) { return emit_duration_ns(meth, e) }
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perr(`unknown builtin Duration.{meth}`)
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