feat(types): IVec2 + Rect 2D value types (#1)
Phase 1 of the fuller type-system proposal: two by-value spatial types that lower to packed integers (no heap, copy like scalars). - IVec2 — integer 2D vector, a pair of int packed into one i64, for tile and grid coordinates: make/zero/x/y/add/sub/scale/dot, the grid distance manhattan, equal, and to_vector (widen into the fixed-point Vector). - Rect — axis-aligned rectangle, four Q16.16 fixed components packed into one i128, for HUD boxes and hitboxes: make/x/y/w/h, the derived right/bottom/center, and the contains (point) / intersects (overlap) tests. Both are exact and deterministic, bit-identical on every platform. Vector and Color already cover phase 1's other 2D primitives. Wired end to end: emit_core llty (IVec2->i64, Rect->i128), emit_call dispatch, the FRAGS list + reseeded seed, a selfhost test (types2d), per-symbol docs + type pages + inventory, and the vocabulary/editor sync (header, JetBrains, TextMate, LSP). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -319,7 +319,9 @@
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"type-string",
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"type-void",
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"type-words",
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"type-vector"
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"type-vector",
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"type-ivec2",
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"type-rect"
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],
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"world": [
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"world-get",
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@ -356,6 +358,31 @@
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"vector-angle",
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"vector-from_angle"
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],
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"ivec2": [
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"ivec2-make",
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"ivec2-zero",
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"ivec2-x",
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"ivec2-y",
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"ivec2-add",
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"ivec2-sub",
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"ivec2-scale",
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"ivec2-dot",
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"ivec2-equal",
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"ivec2-manhattan",
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"ivec2-to_vector"
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],
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"rect": [
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"rect-make",
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"rect-x",
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"rect-y",
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"rect-w",
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"rect-h",
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"rect-right",
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"rect-bottom",
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"rect-center",
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"rect-contains",
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"rect-intersects"
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],
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"duration": [
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"duration-seconds",
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"duration-minutes",
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