refactor(lang): rename builtins flr->floor and fx->fixed
De-abbreviate the two bare fixed-point conversion builtins:
flr(f) -> int -> floor(f) -> int (fixed -> int, flooring)
fx(i) -> fixed -> fixed(i) -> fixed (int -> fixed; mirrors how the
stringify builtin is `string`)
Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
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19 changed files with 80 additions and 80 deletions
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@ -436,8 +436,8 @@ function emit_call(e: Node) -> Val {
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let w = emit_bind(`zext i32 {by} to i64`)
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return val(emit_bind(`call ptr @malloc(i64 {w})`), "words")
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}
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if (name == "fx") { let a = emit_expr(e.kids[0]); return val(emit_bind(`shl i32 {a.code}, 16`), "fixed") }
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if (name == "flr") { let a = emit_expr(e.kids[0]); return val(emit_bind(`ashr i32 {a.code}, 16`), "int") }
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if (name == "fixed") { let a = emit_expr(e.kids[0]); return val(emit_bind(`shl i32 {a.code}, 16`), "fixed") }
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if (name == "floor") { let a = emit_expr(e.kids[0]); return val(emit_bind(`ashr i32 {a.code}, 16`), "int") }
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# The EV2 reflection ABI (the world table), exposed to Ludic so a Ludic mod can
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# introspect the world by name — the same functions a foreign mod binds. Emitted
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# only for a modding program (ECS + events), so a plain game is unchanged.
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@ -3602,11 +3602,11 @@ declare void @win_close()
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@.str3501 = private unnamed_addr constant [22 x i8] c"call ptr @malloc(i64 \00"
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@.str3502 = private unnamed_addr constant [2 x i8] c")\00"
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@.str3503 = private unnamed_addr constant [6 x i8] c"words\00"
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@.str3504 = private unnamed_addr constant [3 x i8] c"fx\00"
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@.str3504 = private unnamed_addr constant [6 x i8] c"fixed\00"
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@.str3505 = private unnamed_addr constant [9 x i8] c"shl i32 \00"
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@.str3506 = private unnamed_addr constant [5 x i8] c", 16\00"
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@.str3507 = private unnamed_addr constant [6 x i8] c"fixed\00"
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@.str3508 = private unnamed_addr constant [4 x i8] c"flr\00"
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@.str3508 = private unnamed_addr constant [6 x i8] c"floor\00"
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@.str3509 = private unnamed_addr constant [10 x i8] c"ashr i32 \00"
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@.str3510 = private unnamed_addr constant [5 x i8] c", 16\00"
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@.str3511 = private unnamed_addr constant [4 x i8] c"int\00"
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@ -2,11 +2,11 @@ program T {
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entry {
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let half = 0.5
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let a = 1.5
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print(flr(a + half)) # flr(2.0) = 2
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print(flr(a * 2.0)) # flr(3.0) = 3
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print(floor(a + half)) # floor(2.0) = 2
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print(floor(a * 2.0)) # floor(3.0) = 3
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let third = 1.0 / 3.0
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print(flr(third * 3.0)) # ~flr(1.0) = 1 (may be 0 with rounding)
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print(flr(fx(5) + a)) # flr(6.5) = 6
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print(floor(third * 3.0)) # ~floor(1.0) = 1 (may be 0 with rounding)
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print(floor(fixed(5) + a)) # floor(6.5) = 6
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if a > half { print(1) } else { print(0) } # 1
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}
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}
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