refactor(lang): rename builtins flr->floor and fx->fixed
De-abbreviate the two bare fixed-point conversion builtins:
flr(f) -> int -> floor(f) -> int (fixed -> int, flooring)
fx(i) -> fixed -> fixed(i) -> fixed (int -> fixed; mirrors how the
stringify builtin is `string`)
Updates the compiler dispatch, all call sites, the grammars/LSP/JetBrains
tokens, and the docs (fn-flr -> fn-floor, fn-fx -> fn-fixed). Reseeded;
C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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19 changed files with 80 additions and 80 deletions
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@ -1404,8 +1404,8 @@ program LudicLsp {
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badd("seed", "seed(i: int)")
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badd("rng_range", "rng_range(lo: int, hi: int) -> int")
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badd("rng_chance", "rng_chance(pct: int) -> bool")
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badd("fx", "fx(i: int) -> fixed")
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badd("flr", "flr(f: fixed) -> int")
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badd("fx", "fixed(i: int) -> fixed")
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badd("flr", "floor(f: fixed) -> int")
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badd("map_size", "map_size(w: int, h: int)")
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badd("map_row", "map_row(y: int, row: string)")
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badd("tile", "tile(x: int, y: int) -> int")
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@ -97,8 +97,8 @@ static const LBuiltin LUDIC_BUILTINS[] = {
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{"seed","seed(i: int)","Seed the deterministic RNG."},
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{"rng_range","rng_range(lo: int, hi: int) -> int","Deterministic integer in [lo, hi]."},
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{"rng_chance","rng_chance(pct: int) -> bool","True pct% of the time, deterministically."},
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{"fx","fx(i: int) -> fixed","Widen an int to Q16.16 fixed-point."},
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{"flr","flr(f: fixed) -> int","Truncate a fixed-point value toward zero."},
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{"fixed","fixed(i: int) -> fixed","Widen an int to Q16.16 fixed-point."},
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{"floor","floor(f: fixed) -> int","Truncate a fixed-point value toward zero."},
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{"map_size","map_size(w: int, h: int)","Set the tilemap dimensions."},
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{"map_row","map_row(y: int, row: string)","Fill one tilemap row from a string."},
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{"tile","tile(x: int, y: int) -> int","Tile code at a map cell."},
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