refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)

Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:30:47 +03:00
parent 6e6467b515
commit 2f19c8d8e2
50 changed files with 360 additions and 360 deletions

View file

@ -1,22 +0,0 @@
---
id: collide-point_rect
name: Collide.point_rect
category: collide
kind: namespace-method
tokens: Collide.point_rect
sig: Collide.point_rect(px, py, rx, ry, rw, rh) -> bool
tip: Is a point inside a rectangle?
order: 1
ns: Collide
member: point_rect
---
Returns <code>true</code> when the point <code>(px, py)</code> lies within the rectangle <code>(rx, ry, rw, rh)</code> — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.
```ludic
program Demo {
handler Step phase Update {
if Collide.point_rect(mx, my, bx, by, bw, bh) { press() }
}
}
```