refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)

Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:30:47 +03:00
parent 6e6467b515
commit 2f19c8d8e2
50 changed files with 360 additions and 360 deletions

View file

@ -1,22 +0,0 @@
---
id: collide-rect_circle
name: Collide.rect_circle
category: collide
kind: namespace-method
tokens: Collide.rect_circle
sig: Collide.rect_circle(rx, ry, rw, rh, cx, cy, cr) -> bool
tip: Does a rectangle overlap a circle?
order: 3
ns: Collide
member: rect_circle
---
Returns <code>true</code> when the rectangle <code>(rx, ry, rw, rh)</code> overlaps the circle centred at <code>(cx, cy)</code> with radius <code>cr</code>. It finds the point on the rectangle nearest the circle's centre and checks whether it falls within the radius — the correct test for a round actor against a blocky tile.
```ludic
program Demo {
handler Step phase Update {
if Collide.rect_circle(tx, ty, 16, 16, bx, by, 6) { block() }
}
}
```