refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)

Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:30:47 +03:00
parent 6e6467b515
commit 2f19c8d8e2
50 changed files with 360 additions and 360 deletions

View file

@ -1,22 +0,0 @@
---
id: collide-rects
name: Collide.rects
category: collide
kind: namespace-method
tokens: Collide.rects
sig: Collide.rects(ax, ay, aw, ah, bx, by, bw, bh) -> bool
tip: Do two rectangles overlap?
order: 0
ns: Collide
member: rects
---
Returns <code>true</code> when the axis-aligned rectangles <code>(ax, ay, aw, ah)</code> and <code>(bx, by, bw, bh)</code> overlap. Edges that merely touch do not count as overlapping. This is the standard broad-phase test for two hitboxes, tiles, or UI regions.
```ludic
program Demo {
handler Step phase Update {
if Collide.rects(px, py, 16, 16, ex, ey, 16, 16) { hit() }
}
}
```