refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)

Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 01:30:47 +03:00
parent 6e6467b515
commit 2f19c8d8e2
50 changed files with 360 additions and 360 deletions

View file

@ -1,4 +1,4 @@
# emit_collide.ludic — the Collide.* namespace: 2D overlap tests on plain
# emit_collide.ludic — the Collision.* namespace: 2D overlap tests on plain
# integer coordinates (pixels or tiles). Rectangles are (x, y, w, h) with the
# origin at the top-left; circles are (x, y, r). Squared distances use i64 so a
# large coordinate can't overflow. Each returns a bool.