refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)
Expand the abbreviated public namespaces to full words, part of the language-wide de-abbreviation pass: Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision Math stays (universally accepted, like int/bool). Renames the dispatch strings, LSP signatures, docs (dirs, files, frontmatter), and the inventory manifest; behavior is byte-identical (the bare rt_ targets are unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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# emit_collide.ludic — the Collide.* namespace: 2D overlap tests on plain
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# emit_collide.ludic — the Collision.* namespace: 2D overlap tests on plain
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# integer coordinates (pixels or tiles). Rectangles are (x, y, w, h) with the
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# origin at the top-left; circles are (x, y, r). Squared distances use i64 so a
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# large coordinate can't overflow. Each returns a bool.
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