ludic.ui: ui_mounted(out) - the classes of the components the last frame showed, in tree order and each once, into the caller's list - and ui_model_of(cls), the first mounted instance's model read in place; examples/library/ui_mounted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/ui-mounted.md
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changes/ui-mounted.md
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bump: minor
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type: feature
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**`ui_mounted` and `ui_model_of`: an editor's questions of a running interface.** `ui_mounted(out)` fills the
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caller's list with the classes of the components the last frame showed, in tree order and each once;
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`ui_model_of(cls)` is the first mounted instance's model, read in place (the next frame fills it again), or
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null. For devlink's ui_screen and ui_model; asked on request, never a frame.
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18
examples/library/ui_mounted.ludic
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examples/library/ui_mounted.ludic
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# ui_mounted.ludic - an editor's questions of a running interface: which components the last frame
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# showed (in tree order, each once) and one's model, read in place. App shows two Counters: the list
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# is App then Counter, a Counter has a model, and a class not shown has none. Prints `App|Counter| 1 1`.
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import "ludic.ui"
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import "ui_component_parts/Counter.ludic"
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import "ui_component_parts/App.ludic"
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program UiMounted {
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numbers float
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entry (ui_st: mut UiState) {
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let root: UiNode = ui_nodes(ui_st, "App", null)
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ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
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let names = new []string
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ui_mounted(ui_st, names)
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var joined = ""
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for i in 0 .. len(names) { joined = joined + names[i] + "|" }
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print(`{joined} {ui_model_of(ui_st, "Counter") != null} {ui_model_of(ui_st, "Nothing") == null}`)
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}
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}
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@ -111,3 +111,4 @@ import "dump.ludic"
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import "inspect.ludic"
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import "held.ludic"
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import "override.ludic"
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import "mounted.ludic"
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39
packages/ludic.ui/mounted.ludic
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packages/ludic.ui/mounted.ludic
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# mounted.ludic - which components the last frame showed, and one's model: an editor's questions of a
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# running game's interface (devlink's ui_screen and ui_model), asked on request and never a frame.
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# the class names of the components mounted in the last build, in tree order (every root the frame
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# drew, a node at a time) and each once, into the caller's list
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@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
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export function ui_mounted(ui_st: UiState, out: []string) -> void {
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List.clear(out)
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for r in 0 .. len(ui_st.fb_roots) { mt_walk(ui_st, ui_st.fb_roots[r], out) }
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for i in 0 .. len(ui_st.in_list) { # a mounted one the walk did not meet, in the order made
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let it = ui_st.in_list[i]
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if it.seen == ui_st.in_build { mt_add(out, it.cls.name) }
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}
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}
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@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
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function mt_walk(ui_st: UiState, n: UiNode, out: []string) -> void {
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if n == null { return }
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for i in 0 .. len(ui_st.in_list) {
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let it = ui_st.in_list[i]
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if it.seen == ui_st.in_build and it.key == n.key { mt_add(out, it.cls.name) }
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}
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for c in 0 .. len(n.children) { mt_walk(ui_st, n.children[c], out) }
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}
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@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
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function mt_add(out: []string, name: string) -> void {
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for i in 0 .. len(out) {
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if out[i] == name { return }
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}
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push(out, name)
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}
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# the model of the first mounted instance of `cls` (the Val its class's model() fills), or null: read
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# it now, as the next frame fills the same object again
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export function ui_model_of(ui_st: UiState, cls: string) -> Val {
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for i in 0 .. len(ui_st.in_list) {
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let it = ui_st.in_list[i]
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if it.seen == ui_st.in_build and it.cls != null and it.cls.name == cls { return it.model }
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}
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return null
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}
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@ -1296,6 +1296,7 @@ function cmd_dev_test() -> int {
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controller_case("library/ui_reload", "", "ui: templates reloaded note 1 | reloaded 0 then 1 | note again 1", "ui_reload.ludic (L11: a template changed on disk is read again, and its state kept)")
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controller_case("library/ui_component", "", "counters|a: 1 (2)|+|reset|b: 10 (20) big|+|reset|outside| b margin 9; b text 16711680; outside -1; button 30 b: 0 (0)", "ui_component.ludic (L11: components as NAME.ludic + .xml + .lss - props, state, fields, events, scoped styles, @import, class passed down)")
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controller_case("library/ui_override", "", "counters|a: 1 (2)|+|reset|b: 0 (0)|+|reset|outside| counters|[a=1]|+|[b=0]|+|outside| 1 counters|a: 1 (2)|+|reset|b: 0 (0)|+|reset|outside| 0", "ui_override.ludic (a template given from outside: shown with the state kept, and the file back when let go)")
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controller_case("library/ui_mounted", "", "App|Counter| 1 1", "ui_mounted.ludic (the components the last frame showed, in tree order and each once, and one's model)")
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reject_case("rejected/component_no_template", "there is no Lonely.xml beside it", "a component needs its template beside it")
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controller_case("library/ui_remount", "", "c: 2 (4) | c: 0 (0) | heap 0", "ui_remount.ludic (a component unmounted and mounted again starts as new, and two thousand comings and goings hold the heap flat)")
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controller_case("library/ui_controls", "", "1 false 7 2 Adalove 70 1 false 8 2 Adalove 70; scrolled 40", "ui_controls.ludic (L11: focus and keys, the built-in controls, a range dragged, a box scrolled)")
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