ludic.ui: ui_mounted(out) - the classes of the components the last frame showed, in tree order and each once, into the caller's list - and ui_model_of(cls), the first mounted instance's model read in place; examples/library/ui_mounted

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 22:51:33 +03:00
parent 5107d501f5
commit 31dcc389a2
5 changed files with 65 additions and 0 deletions

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changes/ui-mounted.md Normal file
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bump: minor
type: feature
**`ui_mounted` and `ui_model_of`: an editor's questions of a running interface.** `ui_mounted(out)` fills the
caller's list with the classes of the components the last frame showed, in tree order and each once;
`ui_model_of(cls)` is the first mounted instance's model, read in place (the next frame fills it again), or
null. For devlink's ui_screen and ui_model; asked on request, never a frame.

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# ui_mounted.ludic - an editor's questions of a running interface: which components the last frame
# showed (in tree order, each once) and one's model, read in place. App shows two Counters: the list
# is App then Counter, a Counter has a model, and a class not shown has none. Prints `App|Counter| 1 1`.
import "ludic.ui"
import "ui_component_parts/Counter.ludic"
import "ui_component_parts/App.ludic"
program UiMounted {
numbers float
entry (ui_st: mut UiState) {
let root: UiNode = ui_nodes(ui_st, "App", null)
ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0)
let names = new []string
ui_mounted(ui_st, names)
var joined = ""
for i in 0 .. len(names) { joined = joined + names[i] + "|" }
print(`{joined} {ui_model_of(ui_st, "Counter") != null} {ui_model_of(ui_st, "Nothing") == null}`)
}
}

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@ -111,3 +111,4 @@ import "dump.ludic"
import "inspect.ludic"
import "held.ludic"
import "override.ludic"
import "mounted.ludic"

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# mounted.ludic - which components the last frame showed, and one's model: an editor's questions of a
# running game's interface (devlink's ui_screen and ui_model), asked on request and never a frame.
# the class names of the components mounted in the last build, in tree order (every root the frame
# drew, a node at a time) and each once, into the caller's list
@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
export function ui_mounted(ui_st: UiState, out: []string) -> void {
List.clear(out)
for r in 0 .. len(ui_st.fb_roots) { mt_walk(ui_st, ui_st.fb_roots[r], out) }
for i in 0 .. len(ui_st.in_list) { # a mounted one the walk did not meet, in the order made
let it = ui_st.in_list[i]
if it.seen == ui_st.in_build { mt_add(out, it.cls.name) }
}
}
@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
function mt_walk(ui_st: UiState, n: UiNode, out: []string) -> void {
if n == null { return }
for i in 0 .. len(ui_st.in_list) {
let it = ui_st.in_list[i]
if it.seen == ui_st.in_build and it.key == n.key { mt_add(out, it.cls.name) }
}
for c in 0 .. len(n.children) { mt_walk(ui_st, n.children[c], out) }
}
@alloc_ok("an inspector's question: the caller's list grows to the most classes shown at once")
function mt_add(out: []string, name: string) -> void {
for i in 0 .. len(out) {
if out[i] == name { return }
}
push(out, name)
}
# the model of the first mounted instance of `cls` (the Val its class's model() fills), or null: read
# it now, as the next frame fills the same object again
export function ui_model_of(ui_st: UiState, cls: string) -> Val {
for i in 0 .. len(ui_st.in_list) {
let it = ui_st.in_list[i]
if it.seen == ui_st.in_build and it.cls != null and it.cls.name == cls { return it.model }
}
return null
}

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@ -1296,6 +1296,7 @@ function cmd_dev_test() -> int {
controller_case("library/ui_reload", "", "ui: templates reloaded note 1 | reloaded 0 then 1 | note again 1", "ui_reload.ludic (L11: a template changed on disk is read again, and its state kept)")
controller_case("library/ui_component", "", "counters|a: 1 (2)|+|reset|b: 10 (20) big|+|reset|outside| b margin 9; b text 16711680; outside -1; button 30 b: 0 (0)", "ui_component.ludic (L11: components as NAME.ludic + .xml + .lss - props, state, fields, events, scoped styles, @import, class passed down)")
controller_case("library/ui_override", "", "counters|a: 1 (2)|+|reset|b: 0 (0)|+|reset|outside| counters|[a=1]|+|[b=0]|+|outside| 1 counters|a: 1 (2)|+|reset|b: 0 (0)|+|reset|outside| 0", "ui_override.ludic (a template given from outside: shown with the state kept, and the file back when let go)")
controller_case("library/ui_mounted", "", "App|Counter| 1 1", "ui_mounted.ludic (the components the last frame showed, in tree order and each once, and one's model)")
reject_case("rejected/component_no_template", "there is no Lonely.xml beside it", "a component needs its template beside it")
controller_case("library/ui_remount", "", "c: 2 (4) | c: 0 (0) | heap 0", "ui_remount.ludic (a component unmounted and mounted again starts as new, and two thousand comings and goings hold the heap flat)")
controller_case("library/ui_controls", "", "1 false 7 2 Adalove 70 1 false 8 2 Adalove 70; scrolled 40", "ui_controls.ludic (L11: focus and keys, the built-in controls, a range dragged, a box scrolled)")