render3d: terrain_tiles_close - the tiles let go of their file before its map pack is unmounted
A world swap unmounts the old map pack before terrain_reload, and the tiles' file (a baked file in that pack) stayed open until terrain_unload. terrain_tiles_close closes it and stops the page pool; the next map's terrain_from_baked / terrain_reload opens its own and makes the pool again. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
f8d811aa97
commit
31df4dba9f
1 changed files with 9 additions and 0 deletions
|
|
@ -192,3 +192,12 @@ function ltt2_bake_base(path: string, key: string, version: int) -> int {
|
|||
free(h)
|
||||
return base
|
||||
}
|
||||
|
||||
# The map's tiles let go of the file they read from, before the pack that holds it is unmounted (a world
|
||||
# swap): the file closed and the page pool stopped. Until terrain_reload (or terrain_from_baked) opens the
|
||||
# next map's, the GPU keeps what is resident and the coarse level, and a query answers 0. Nothing else
|
||||
# render3d reads from a bake stays open: the shadow's and the textures' bytes are copied and closed.
|
||||
export function terrain_tiles_close(render3d_st: mut Render3dState) -> void {
|
||||
tt_close(render3d_st)
|
||||
render3d_st.tp_on = false
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue