feat(tools): L10 ludic-fmt enforces a project's style
lint lines in package.ludic - one_statement, max_file_lines, max_function_lines, max_comment_lines, max_header_lines, paths, baseline - checked by ludic-fmt --check <files> and ludic-fmt --lint (the project), at the line; a baseline ratchet lets a rule arrive in a codebase that breaks it (--init-baseline), lowered as it is fixed. check-impl reads the alias declarations too (it had been blind to every namespace L6 moved out of the compiler), and eight methods get their pages; a test holds the formatter to keeping type arguments together (L5). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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docs/language/app/app-window_fixed.md
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docs/language/app/app-window_fixed.md
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---
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id: app-window_fixed
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name: App.window_fixed
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category: app
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kind: namespace-method
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tokens: App.window_fixed
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sig: App.window_fixed(fixed)
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tip: A window that cannot be resized or maximised.
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order: 51
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ns: App
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member: window_fixed
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---
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With `true`, the window has no resize grip and no maximise button - for a launcher or a dialog, which a player should not take for the game itself.
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Parameters:
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- `fixed` — `true` to fix the window's size, `false` to free it
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```ludic
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program Launcher {
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entry { App.window_fixed(true) }
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}
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```
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