play 2's frame keeps and a dropped file: a var() join made at once, the hint rail emptied in place, save_read gives its text back
- ludic.ui cv_join (units_pieces.ludic:93): a var() value's pieces were joined by +, a text left behind per piece on every memo miss; it is written at its length at once (units_join.ludic), and the miss is its own declared function (cs_vars_miss), bounded by the memo. - ludic.hints hn_slots (rail.ludic:41): hints_reset made a new rail every time; the rail is emptied in place, made again only for another count (rail_slots.ludic). - value_spare_put (value.ludic:138): a list's spares grow only past the most it has ever cut off; declared as such. - ludic.save: save_read reads, parses and frees the file's text - the tree's strings are the parser's own - and says whether the text was whole (SaveRead.intact) for the words of a refusal. Maroon Lake's trip and home reads kept the whole file on every load and every menu card read. Tests: ludic.save (10), ludic.hints (8); the 36 ui examples; value_list_regrow, json_saves and alloc_fence_declared unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 53 additions and 13 deletions
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@ -35,12 +35,6 @@ export function hints_config(hints_st: mut HintsState, shown: int, every: float)
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hints_st.hn_every = every
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hints_st.hn_top = hn_slots(shown)
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}
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# a rail of n empty places
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function hn_slots(n: int) -> []int {
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let out = new []int
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for i in 0 .. n { push(out, -1) }
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return out
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}
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# the next pass comes on the next tick rather than in a second
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export function hints_refresh(hints_st: mut HintsState) -> void { hints_st.hn_t = 0.0 }
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@ -96,7 +90,7 @@ export function hints_pick(hints_st: HintsState) -> int { return hints_st.hn_pic
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export function hints_hot(hints_st: HintsState, k: int) -> bool { return k == hints_st.hn_pick }
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export function hints_reset(hints_st: mut HintsState) -> void {
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hints_st.hn_top = hn_slots(hints_st.hn_shown)
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hn_empty(hints_st)
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hints_st.hn_n = 0
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hints_st.hn_t = 0.0
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hints_st.hn_pick = 0
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