frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -9,6 +9,7 @@ export function npc_spawn(npc_st: mut NpcState, kind: int) -> NpcPerson {
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break
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}
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}
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@alloc_ok("a walker for each of np_max at most; one who left is reused")
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if p == null {
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if len(npc_st.np_walkers) >= npc_st.np_max { return null }
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p = new NpcPerson
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