frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:01:30 +03:00
parent 082fd26bf1
commit 34664e867f
7 changed files with 8 additions and 0 deletions

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@ -1,5 +1,6 @@
# call.ludic - a player's boat or horse brought to a place: made there the first time, fetched there
# after; gone when its player leaves
@alloc_ok("a player's own boat or horse, made the first time it is called and fetched after")
function ve_add(vehicles_st: VehiclesState, kind: int, owner: int, x: float, z: float, yaw: float) -> Vehicle {
if kind != VEHICLE_HORSE and kind != VEHICLE_BOAT { return null }
let v = new Vehicle