frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -14,6 +14,7 @@ export property WildTable {
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nids: IntMap = null
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}
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@alloc_ok("a table of animals: a load, or a guest taking the host's")
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function wl__new() -> WildTable {
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let w = new WildTable
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let tb: Table<WildAnimal> = table_new(2, 2)
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