feat(ludic.update): a Velopack game updating itself, a frame at a time
latest.json asked once and polled (the newest version and its notes, in a language or English); then Velopack's releases.<os>.json, the plan (the delta chain when the installed full package is on disk, no delta is missing and the chain weighs less than the full one; the newest full package otherwise, named as the feed names it), each package streamed to the packages folder with its bytes on a bar and an eased pace, its SHA-256 by Get-FileHash or shasum in a child, Update patch per delta and Update apply --waitPid. macOS keeps its packages outside the bundle and names --rootDir and --packageDir; a translocated app is not installed. Ports with the runtime as every default: UpdateWorld (platform, exe, pid, now_ms), UpdateNet (get, download, poll, text, received, free), UpdateProc (spawn, poll, free). Config: feed, app_id, version, root, packages, mac_packages, scratch. It words nothing: states, UPDATE_ERR_* codes and numbers, and UPDATE_STARTED / _STOPPED / _APPLYING facts - the game exits on the last. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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packages/ludic.update/tick.ludic
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packages/ludic.update/tick.ludic
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# tick.ludic - once a frame while an update runs: whatever the step waits on, and the next step
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export function update_tick() -> void {
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update__rate_tick()
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if update__state == UPDATE_FEED { update__feed_tick() }
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else if update__state == UPDATE_FETCH { update__fetch_tick() }
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else if update__state == UPDATE_CHECK { update__check_tick() }
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else if update__state == UPDATE_PATCH { update__patch_tick() }
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}
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function update__feed_tick() -> void {
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let st = UpdateNet.poll(update__h)
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if st < 0 { return }
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var feed: Val = null
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if st > 0 { feed = Json.parse(UpdateNet.text(update__h)) }
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UpdateNet.free(update__h)
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update__h = -1
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if feed == null {
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update__fail(UPDATE_ERR_UNREACHABLE)
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return
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}
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if not update_plan(feed) {
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update__fail(UPDATE_ERR_NOTHING)
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return
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}
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update__fact(UPDATE_STARTED)
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update__fetch(0)
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}
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function update__fetch_tick() -> void {
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let st = UpdateNet.poll(update__h)
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if st < 0 { return }
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UpdateNet.free(update__h)
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update__h = -1
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if st == 0 {
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Fs.remove(update__path(update__i))
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update__fail(UPDATE_ERR_DOWNLOAD)
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return
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}
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update__check(update__i)
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}
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# a package rebuilt from deltas is not compared with the full one's hash: patch re-assembles the
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# archive, so the same files come out as different bytes
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function update__check_tick() -> void {
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let code = UpdateProc.poll(update__proc)
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if code < 0 { return }
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UpdateProc.free(update__proc)
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update__proc = -1
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if code != 0 or update__hash_read() != Text.upper(update__sha[update__i]) {
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Fs.remove(update__path(update__i))
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update__fail(UPDATE_ERR_CORRUPT)
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return
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}
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update__done_bytes += update__size[update__i]
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if update__delta[update__i] { update__patch(update__i) } else { update__apply(update__path(update__i)) }
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}
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function update__patch(i: int) -> void {
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let out = update_packages() + update__sep() + update__full[i]
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if Fs.exists(out) { Fs.remove(out) }
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let args = new []string
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push(args, "patch")
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push(args, "--silent")
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push(args, "--old")
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push(args, update__old)
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push(args, "--delta")
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push(args, update__path(i))
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push(args, "--output")
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push(args, out)
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update__proc = UpdateProc.spawn(update__updater(), args)
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if update__proc < 0 {
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update__fail(UPDATE_ERR_PATCH_START)
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return
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}
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update__old = out
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update__state = UPDATE_PATCH
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update__step_t0 = UpdateWorld.now_ms()
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}
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function update__patch_tick() -> void {
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let code = UpdateProc.poll(update__proc)
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if code < 0 { return }
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UpdateProc.free(update__proc)
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update__proc = -1
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if code != 0 or not Fs.exists(update__old) {
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update__fail(UPDATE_ERR_PATCH)
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return
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}
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if update__i + 1 < len(update__files) { update__fetch(update__i + 1) } else { update__apply(update__old) }
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}
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# Velopack waits for this process to be gone, swaps the install and starts the new version; the
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# game hears UPDATE_APPLYING and exits. On macOS neither the root nor the packages are where
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# UpdateMac would look, so both are named.
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function update__apply(package: string) -> void {
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update__package = package
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let args = new []string
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push(args, "apply")
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push(args, "--silent")
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push(args, "--waitPid")
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push(args, `{UpdateWorld.pid()}`)
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push(args, "--package")
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push(args, package)
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if update__mac() {
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push(args, "--rootDir")
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push(args, update_root())
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push(args, "--packageDir")
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push(args, update_packages())
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}
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update__proc = UpdateProc.spawn(update__updater(), args)
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if update__proc < 0 {
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update__fail(UPDATE_ERR_APPLY)
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return
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}
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update__state = UPDATE_APPLY
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update__fact(UPDATE_APPLYING)
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}
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