render3d/water: the saved camera's two views made once, not with each reflection target

water_reflection_pass made view(water_saved, 16, 16) and view(water_saved, 32, 16)
inside the block that makes the reflection target, so every time the target was
made again (a resize, a render scale, a settings change) two more 16-byte views
were made and the last two dropped: the windowed walk's fence caught one such
frame, +32 B. water_saved is the state's for good, so its views are made once.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 23:47:25 +03:00
parent afc2d019a3
commit 3816d9924b

View file

@ -25,6 +25,10 @@ function water_reflection_pass(render3d_st: mut Render3dState) -> void {
# this reflection is composited into is smaller than the drawable, and a reflection
# rendered at the window's size would be paying for pixels the water never samples
render3d_st.water_refl = target_new(render3d_st, render3d_st.post_w / render3d_st.water_refl_div, render3d_st.post_h / render3d_st.water_refl_div, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, true, GL_LINEAR)
}
# views of the saved matrices, made once: water_saved is the state's for good, and a target
# made again (a resize, a render scale) made two more a time
if render3d_st.water_saved_vp == null {
render3d_st.water_saved_vp = view(render3d_st.water_saved, 16, 16)
render3d_st.water_saved_ivp = view(render3d_st.water_saved, 32, 16)
}