frame allocs (25.2): ludic.anim's pose scratch made with its state (pose_part, the name no longer taken for udp_ip's part), a model's clips read at its load declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 15 additions and 14 deletions
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@ -22,7 +22,7 @@ export state AnimState {
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q_a: floats = floats(4)
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q_b: floats = floats(4)
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q_cur: floats = floats(4)
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parts: []floats = null
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parts: []floats = pose_parts_new()
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rot_s: floats = null
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pos_s: floats = null
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hit_s: words = null
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