feat(app): App.set_icon, so a game without a bundle still has an icon
`ludic bundle` builds an AppIcon.icns and macOS reads it out of the .app, so a shipped game has an icon. `ludic build` produces a bare executable: no bundle, no CFBundleIconFile, and so no icon at all - macOS draws the generic green "exec" tile. That is the build a developer runs every day, which is why "the game has no icon" can be true for months while the bundle is perfect. It was here: the .app's icns validated against iconutil, the plist was right, the signature was right, and NSWorkspace rendered the artwork - and the binary beside it still had the exec tile. App.set_icon(path) takes the bytes through lp_pak_open, so a packed path and a loose one both work and this does not repeat Audio.load's trick of taking a filesystem path only. NSData copies them, so the buffer goes straight back. A missing or undecodable image leaves the existing icon alone rather than clearing it; a bundled app is unaffected; headless links no AppKit and compiles it away. Verified the Cocoa sequence against an ObjC twin doing the same message sends: before, a bare binary's applicationIconImage is the generic 128x128 tile; after, it is the 1024x1024 artwork. Backend change, so selfhost/ludicc.seed.ll is reseeded: the bootstrap fixpoint and the C-free rebuild from the seed both pass.
This commit is contained in:
parent
925d133466
commit
38b6b81cd7
7 changed files with 34345 additions and 34143 deletions
|
|
@ -249,6 +249,15 @@ function emit_ns_call(ns: pointer, meth: pointer, e: Node) -> Val {
|
|||
if g_windowed { emit(" call void @splash_hide()\n") }
|
||||
return val("0", "void")
|
||||
}
|
||||
if (meth == "set_icon") {
|
||||
# The Dock tile. A bundled app takes it from CFBundleIconFile and this is a
|
||||
# harmless no-op there; a bare `ludic build` binary has no bundle and no icon
|
||||
# at all without it. Headless has no AppKit, so it compiles to nothing.
|
||||
use_pak()
|
||||
let ip = arg_code(e, 0)
|
||||
if g_windowed { emit(` call void @lp_app_icon(ptr {ip})\n`) }
|
||||
return val("0", "void")
|
||||
}
|
||||
perr(`unknown builtin App.{meth}`)
|
||||
}
|
||||
if (ns == "Pool") {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue