feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
- a CAMetalLayer on the view (cocoa.ll win_metal_layer), VK_EXT_metal_surface, QuartzCore linked with Vk.*; the drawable measured after the layer sets the backing scale - vk_mac.ll opens MoltenVK directly after any loader: a bundle ships only libMoltenVK.dylib - a covered window is not presented to (win_visible); one frame in flight on macOS (R3D_VK_INFLIGHT), with images, buffers and descriptor pools held until it is done - win_held / win_mouse / win_pad / win_touch / win_text / win_present pass slice elements (arg_buf): every windowed program died on its first input poll - variants.list and SPIR-V for the three NEAR_FADE foliage programs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
9862ec82e3
commit
38d4ea72b1
25 changed files with 627 additions and 164 deletions
4
changes/near-fade-spirv.md
Normal file
4
changes/near-fade-spirv.md
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
bump: patch
|
||||
type: fix
|
||||
**The foliage's near-fade programs have SPIR-V.** The three `NEAR_FADE` variants were missing
|
||||
from `variants.list`, so on Vulkan the trees' and cards' programs failed to build.
|
||||
Loading…
Add table
Add a link
Reference in a new issue