feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
- a CAMetalLayer on the view (cocoa.ll win_metal_layer), VK_EXT_metal_surface, QuartzCore linked with Vk.*; the drawable measured after the layer sets the backing scale - vk_mac.ll opens MoltenVK directly after any loader: a bundle ships only libMoltenVK.dylib - a covered window is not presented to (win_visible); one frame in flight on macOS (R3D_VK_INFLIGHT), with images, buffers and descriptor pools held until it is done - win_held / win_mouse / win_pad / win_touch / win_text / win_present pass slice elements (arg_buf): every windowed program died on its first input poll - variants.list and SPIR-V for the three NEAR_FADE foliage programs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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25 changed files with 627 additions and 164 deletions
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@ -199,6 +199,10 @@ export state Render3dState {
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gvk_al_spare: []int = null # ids to reuse
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gvk_pool: long = 0
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gvk_fence: bytes = null
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gvk_frame_fence: bytes = null # the presented frame still on the GPU (one frame in flight)
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gvk_frame_pending: bool = false
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gvk_frame_pending_cb: pointer = null
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gvk_inflight: int = -1 # -1 until asked: 1 leaves the presented frame in flight
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gvk_has_hqr: bool = false
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gvk_ts_period: float = 0.0 # float bits: nanoseconds per timestamp tick
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gvk_qpool: long = 0
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