feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V
- a CAMetalLayer on the view (cocoa.ll win_metal_layer), VK_EXT_metal_surface, QuartzCore linked with Vk.*; the drawable measured after the layer sets the backing scale - vk_mac.ll opens MoltenVK directly after any loader: a bundle ships only libMoltenVK.dylib - a covered window is not presented to (win_visible); one frame in flight on macOS (R3D_VK_INFLIGHT), with images, buffers and descriptor pools held until it is done - win_held / win_mouse / win_pad / win_touch / win_text / win_present pass slice elements (arg_buf): every windowed program died on its first input poll - variants.list and SPIR-V for the three NEAR_FADE foliage programs Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -547,6 +547,16 @@ entry:
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%inst = call ptr @GetModuleHandleA(ptr null)
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ret ptr %inst
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}
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; macOS only (cocoa.ll): the CAMetalLayer MoltenVK presents to
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define ptr @win_metal_layer() {
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entry:
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ret ptr null
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}
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; the window is always drawn to here (cocoa.ll asks macOS whether it is covered)
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define i32 @win_visible() {
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entry:
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ret i32 1
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}
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; set (%on != 0) or clear a key's bit in the 256-bit held set
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define void @win_held_bit(i32 %k, i32 %on) {
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