Phase 3a: spawn/record initializers use ':' (Rule A)

Comp = { f = v }  ->  Comp { f: v }. record() requires ':' and parse_spawn()
drops the '=' before the record; '=' is now assignment/binding only. Records
appear only in games, so the compiler seed is unaffected.

Migration: tools/ludic-tools/migrate_records.c (spawn-context aware). Verified
every golden byte-identical, old '=' form rejected, reseeded, test.sh 14/14.
Docs updated (LANGUAGE.md, BOOTSTRAP.md R2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:58:00 +03:00
parent eac8f8f335
commit 39bd430ce8
12 changed files with 2499 additions and 2425 deletions

View file

@ -16,14 +16,14 @@ system Boot phase Start {
build_field(0)
spawn Player {
Pos = { x = 11, y = 15 }
Actor = { kind = 5 }
Party = { slot = 0 }
Stats = { hp = 40, maxhp = 40, mp = 8, maxmp = 8, atk = 12, def = 6, lvl = 1, xp = 0, guard = 0 }
Pos { x: 11, y: 15 }
Actor { kind: 5 }
Party { slot: 0 }
Stats { hp: 40, maxhp: 40, mp: 8, maxmp: 8, atk: 12, def: 6, lvl: 1, xp: 0, guard: 0 }
}
spawn Ally {
Party = { slot = 1 }
Stats = { hp = 26, maxhp = 26, mp = 16, maxmp = 16, atk = 8, def = 4, lvl = 1, xp = 0, guard = 0 }
Party { slot: 1 }
Stats { hp: 26, maxhp: 26, mp: 16, maxmp: 16, atk: 8, def: 4, lvl: 1, xp: 0, guard: 0 }
}
setreg(R_MODE, 0)
setreg(R_ENC, 4)
@ -69,8 +69,8 @@ system Control phase Input {
if reg(R_BOSS) == 0 {
setreg(R_ETYPE, 2)
spawn Enemy {
Actor = { kind = 8 }
Stats = { hp = 120, maxhp = 120, mp = 0, maxmp = 0, atk = 18, def = 10, lvl = 5, xp = 300, guard = 0 }
Actor { kind: 8 }
Stats { hp: 120, maxhp: 120, mp: 0, maxmp: 0, atk: 18, def: 10, lvl: 5, xp: 300, guard: 0 }
}
setreg(R_MODE, 1)
setreg(R_PHASE, 0)
@ -96,14 +96,14 @@ system Control phase Input {
setreg(R_ETYPE, et)
if et == 0 {
spawn Enemy {
Actor = { kind = 6 }
Stats = { hp = 18, maxhp = 18, mp = 0, maxmp = 0, atk = 8, def = 2, lvl = 1, xp = 7, guard = 0 }
Actor { kind: 6 }
Stats { hp: 18, maxhp: 18, mp: 0, maxmp: 0, atk: 8, def: 2, lvl: 1, xp: 7, guard: 0 }
}
}
if et == 1 {
spawn Enemy {
Actor = { kind = 7 }
Stats = { hp = 30, maxhp = 30, mp = 0, maxmp = 0, atk = 11, def = 5, lvl = 1, xp = 15, guard = 0 }
Actor { kind: 7 }
Stats { hp: 30, maxhp: 30, mp: 0, maxmp: 0, atk: 11, def: 5, lvl: 1, xp: 15, guard: 0 }
}
}
setreg(R_MODE, 1)