Phase 3a: spawn/record initializers use ':' (Rule A)

Comp = { f = v }  ->  Comp { f: v }. record() requires ':' and parse_spawn()
drops the '=' before the record; '=' is now assignment/binding only. Records
appear only in games, so the compiler seed is unaffected.

Migration: tools/ludic-tools/migrate_records.c (spawn-context aware). Verified
every golden byte-identical, old '=' form rejected, reseeded, test.sh 14/14.
Docs updated (LANGUAGE.md, BOOTSTRAP.md R2).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:58:00 +03:00
parent eac8f8f335
commit 39bd430ce8
12 changed files with 2499 additions and 2425 deletions

View file

@ -15,9 +15,9 @@ game QueryDecl {
archetype Foe { Battle, Pos }
system Seed phase Start {
spawn Foe { Battle = { hp = 3, side = 1 } }
spawn Foe { Battle = { hp = 0, side = 1 } }
spawn Foe { Battle = { hp = -2, side = 0 } }
spawn Foe { Battle { hp: 3, side: 1 } }
spawn Foe { Battle { hp: 0, side: 1 } }
spawn Foe { Battle { hp: -2, side: 0 } }
}
system CleanBattle phase LateUpdate