render3d/wind: trees bend a few per cent, branches move as one piece, the flutter is slower across a crown
The user's play found the aspens' branches swinging like rope. Three terms: - the whole-tree bend reached 22% of the tree's height at a gust's top (three metres on a 14 m aspen); 4.5% now, and the side-to-side part at a quarter of that and slower; - a branch term: nothing within 0.35 m of the trunk, growing with the distance out, phased by the direction the branch leaves the trunk (constant along a branch, so it moves as one piece and its neighbours are out of step); - the aspen's leaf flutter took its phase from each vertex at eleven radians a metre, which bent every twig along its length; about three now, and half the amplitude. Measured on the lab's `aspen` view (10-frame bursts, crowns only, same binary with the old and new SPIR-V): pixels moving more than 8 over ten frames 16.8% -> 9.7%, frame to frame 4.4% -> 2.1%. SPIR-V rebuilt with `ludic-dev shaders` (vertex stages only; the manifest is unchanged). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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