fix(allocs): ludic.update, steps, effects and telemetry at 0 frame allocs and 0 keeps

ludic.update: whether this copy can update itself is worked out once, when the updater is configured
(the panel asked every frame, building the path to the executable each time); the notes are a list
the state keeps, filled by update_notes_for when the version or the language changes, which the
game calls from its update tick. The feed's address is declared (once, when a check starts).
ludic.steps, ludic.effects, ludic.telemetry: what is left is made on an event and declared with its
bound - an arc's tables, a chapter's columns, a step's fact, an effect's start, end and clear, the
fact pool's growth, the player id, a props record's nesting stack - and two pushes into a caller's
kept list, at most a chapter's steps and the ring's size.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:13:06 +03:00
parent 5d34d0fd09
commit 3ac1179440
11 changed files with 42 additions and 9 deletions

View file

@ -56,6 +56,10 @@ export state UpdateState {
update__ask_h: int = -1
update__latest: string = ""
update__notes: Val = null
update__installed: bool = false # worked out when configured: the panel asks every frame
@max(256) update__notes_list: []string = new []string # the notes in the language last asked, kept
update__notes_lang: string = ""
update__notes_of: string = "" # ... for this version
update__cfg: UpdateConfig = new UpdateConfig
update__state: int = 0
update__err: int = 0
@ -80,7 +84,10 @@ export state UpdateState {
update__facts: Queue<UpdateFact> = update__facts__new()
}
export function update_config(update_st: mut UpdateState, c: UpdateConfig) -> void { update_st.update__cfg = c }
export function update_config(update_st: mut UpdateState, c: UpdateConfig) -> void {
update_st.update__cfg = c
update_st.update__installed = update__installed_now(update_st)
}
function update__conf(update_st: UpdateState) -> UpdateConfig {
return update_st.update__cfg