frame allocs: a click is not a frame, a reducer is its dispatch's, a capped push is bounded; ludic.photo at 0

The analysis made every component function a frame root, event handlers (cmp_x_on_delete) too, and
every reducer, whether its action is dispatched every frame or once a trip: a component's 'on'
handlers are no longer roots, and a dispatch is an edge to its action's reducers, so a reducer
counts only when frame code dispatches it. A push into a field declared @max(n) is bounded by the
fence's own check and no longer counted. Maroon Lake: frame_allocs 395 -> 337, frame_keeps 188 -> 169.

ludic.photo: the roll's order and a page of it are kept lists refilled in place (the pack's page
asked for both every frame), its kept lists say @max(256), and a shot's tags, a photograph's fact
and a new roll are declared (once per shot, sale or trip). 18 allocs and 9 keeps -> 0 and 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:02:47 +03:00
parent 5be2422c84
commit 3b9b4a589b
7 changed files with 58578 additions and 57763 deletions

View file

@ -27,6 +27,7 @@ export function photo_frame_subject(photo_st: mut PhotoState, sp: int, name: str
}
# anything else in the picture worth naming: a landmark, the water, a sign
@alloc_ok("a shot's tags: once per photograph taken")
export function photo_frame_tag(photo_st: mut PhotoState, text: string) -> void {
if len(text) == 0 { return }
if len(photo_st.pht_pending_tags) > 0 { photo_st.pht_pending_tags = photo_st.pht_pending_tags + ", " }

View file

@ -12,7 +12,7 @@ export function photo_sort_set(photo_st: mut PhotoState, s: int) -> void { photo
# the roll in the chosen order: newest first, best first, or by subject
export function photo_order(photo_st: mut PhotoState) -> []int {
photo_st.pht_order = new []int
List.clear(photo_st.pht_order)
for i in 0 .. photo_st.pht_n { push(photo_st.pht_order, i) }
if photo_st.pht_sort == PHOTO_NEWEST {
for i in 0 .. photo_st.pht_n { photo_st.pht_order[i] = photo_st.pht_n - 1 - i }
@ -39,13 +39,14 @@ export function photo_page_step(photo_st: mut PhotoState, d: int) -> void { phot
# a page of the roll, in its order; the page is held inside the roll
export function photo_page_list(photo_st: mut PhotoState) -> []int {
let out = new []int
let out = photo_st.pht_page_out
List.clear(out)
if photo_st.pht_n == 0 { return out }
let order = photo_order(photo_st)
if photo_st.pht_page >= photo_pages(photo_st) { photo_st.pht_page = photo_pages(photo_st) - 1 }
for k in 0 .. PHOTO_PAGE {
let oi = photo_st.pht_page * PHOTO_PAGE + k
if oi < photo_st.pht_n { push(out, order[oi]) }
if oi < photo_st.pht_n { push(photo_st.pht_page_out, order[oi]) }
}
return out
}

View file

@ -29,7 +29,8 @@ export property PhotoFact {
export state PhotoState {
pht_sort: int = 0
pht_page: int = 0
pht_order: []int = null
@max(256) pht_order: []int = new []int # the roll's order, refilled in place (a page asks it every frame)
@max(8) pht_page_out: []int = new []int # a page of it, the same
pht_max: int = 40
pht_n: int = 0
pht_day: []int = null
@ -39,8 +40,8 @@ export state PhotoState {
pht_sold: []int = null
pht_grade: []int = null
pht_why: []int = null
pht_tags: []string = null
pht_file: []string = null
@max(256) pht_tags: []string = null
@max(256) pht_file: []string = null
pht_best: []int = null # the best grade yet, per subject
pht_species_shot: int = 0 # every subject ever photographed, sold or deleted
pht_legend_shot: int = 0
@ -63,6 +64,7 @@ export function photo_facts(photo_st: PhotoState) -> Queue<PhotoFact> {
return photo_st.pht_fact_q
}
@alloc_ok("a photograph's fact: one per shot kept, sold or deleted")
function pht_fact(photo_st: PhotoState, what: int, i: int) -> PhotoFact {
let f = new PhotoFact
f.what = what
@ -84,6 +86,7 @@ function pht_floats(n: int) -> []float {
}
# an empty roll of `max` frames
@alloc_ok("a new roll: once a trip, and when the roll is emptied")
function pht_blank(photo_st: mut PhotoState) -> void {
photo_st.pht_n = 0
photo_st.pht_day = pht_ints(photo_st.pht_max)