docs(api): per-symbol pages, fuzzy search, deep token linking, hover cards
All checks were successful
docs / build-and-deploy (push) Successful in 2s
All checks were successful
docs / build-and-deploy (push) Successful in 2s
Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
25f987e30d
commit
3c7ec9b016
172 changed files with 5240 additions and 895 deletions
|
|
@ -4,9 +4,31 @@ name: emit
|
|||
category: events
|
||||
kind: keyword
|
||||
tokens: emit
|
||||
sig: emit Name(field: v)
|
||||
tip: Fire an event, invoking its listeners.
|
||||
sig: emit Name(field: value)
|
||||
tip: Fire an event, running every listener; as an expression it yields the veto flag.
|
||||
order: 1
|
||||
---
|
||||
|
||||
Fire an event, invoking its listeners. As an expression it yields a cancellable event's cancelled flag.
|
||||
`emit Name(field: value, …)` fires an event: it runs every `@On(Name)` listener in declaration order, passing the named payload fields (any you omit take the event's declared defaults). It desugars to a direct call into the event's generated function, so firing an event is as cheap as calling a function. For a `cancellable` event, `emit` can be used as an <b>expression</b> that yields the cancelled flag — `0` if no listener vetoed, `1` if one did — which is the "check the decision before acting" shape: apply the effect only when the emit returns `0`.
|
||||
|
||||
```ludic
|
||||
program EmitExample {
|
||||
event cancellable BeforeSpend { amount: int = 0 }
|
||||
|
||||
var coins: int = 50
|
||||
|
||||
@On(BeforeSpend) handler RejectOverdraft { if amount > coins { cancel } }
|
||||
|
||||
handler TrySpend phase Update {
|
||||
if Input.key() == 'b' {
|
||||
if emit BeforeSpend(amount: 20) == 0 { coins = coins - 20 }
|
||||
}
|
||||
}
|
||||
|
||||
handler DrawWorld phase Render {
|
||||
Screen.clear(Color.MidnightBlue)
|
||||
Screen.draw_number(x: 4, y: 4, value: coins, color: Color.Gold, scale: 1)
|
||||
Screen.show()
|
||||
}
|
||||
}
|
||||
```
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue