docs(api): per-symbol pages, fuzzy search, deep token linking, hover cards
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Rebuild the API Reference around one page per symbol and richer, verified content.
Pages & navigation
- One HTML page per symbol (kw-*, type-*, phase-*, screen-*, fn-*, annot-*, op-*)
instead of a single scrolling page; namespace overview pages (ns-screen …
ns-color) and a searchable index (api.html) with client-side fuzzy search.
- Sticky-header scroll offset (scroll-margin) so a jumped-to entry/param/color is
never hidden, plus a flash highlight on the scrolled-to target.
Deep linking in every snippet & example
- Namespace members split: `Screen`→namespace page, `fill_rectangle`→method page;
`Color`→palette page, `Charcoal`→its swatch — separately.
- Named arguments (`width:`) link to that parameter's anchor on the method page.
- Hover any token for a summary card built from the real API data (symbols.json).
Content & coverage
- Full authoritative surface documented from the compiler: every keyword, type,
the 6 phases (Start/Input/FixedUpdate/Update/LateUpdate/Render, each its own
page), all 22 annotations, namespace methods with parameter docs, builtins,
the world_* reflection ABI, networking, operators — 155 symbols.
- Longer, clearer explanations; "model"/"model instance" terminology, not "entity";
descriptive identifiers in every example (Position{column,row}, Velocity{delta_x,
delta_y}, Health{current,maximum}, Player/Enemy) — no Pos/Seg/x/dx.
- Accuracy fixes from compiler ground-truth: world_count() takes no arg,
world_query_next(property, cursor) arg order, event fields bind by name; dropped
`when` and `module` (not in the self-hosted parser).
Tooling
- inventory.json + check.py: coverage guard (every symbol has a page), duplicate-
token guard, and broken-link guard — fail CI so docs can't drift.
- validate.py: compiles every ```ludic example against bin/ludicc (158 compile).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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36
docs/language/networking/fn-apply.md
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36
docs/language/networking/fn-apply.md
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---
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id: fn-apply
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name: apply
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category: networking
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kind: builtin
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tokens: apply
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sig: apply(target, buf, len)
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tip: Fold received @Sync bytes back onto a model instance.
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order: 50
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---
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<code>apply</code> is the exact inverse of <code>serialize</code>: it reads <code>len</code> bytes from <code>buf</code> and copies each value back into the replicable-and-participating fields of the target model instance, in the same member-then-field order the serializer packed them. It is compiler-generated and dispatches on the instance's model, so it only touches synced fields — an unsynced field keeps whatever value it already held. Use it after <code>net_poll</code> to reconcile a client to the authority's state, or after a rollback to restore a snapshot you took with <code>serialize</code>. The buffer must have come from a serializer for a matching model, or the layout will not line up.
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Parameters:
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- `target` — the model instance (an `entity`) to write the fields onto
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- `buf` — the source buffer holding serialized bytes
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- `len` — the number of bytes in `buf` to read
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```ludic
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program ReconcilePlayer {
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@Sync property Position { column: int = 0, row: int = 0 }
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@Owned model Player { @Sync Position }
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entry {
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spawn Player { Position { column: 3, row: 4 } }
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for (Position) in query [Position, {Player}] {
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let player_id = self()
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let snapshot_buffer = bytes(64)
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let byte_count = serialize(player_id, snapshot_buffer) # save authoritative state
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Position.column = 999 # a mispredicted divergence
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apply(player_id, snapshot_buffer, byte_count) # reconcile back to the snapshot
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print(Position.column) # 3 — restored
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}
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}
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}
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```
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