wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:02:45 +03:00
parent d490d4f9f1
commit 3eda72e8c2
172 changed files with 3094 additions and 2966 deletions

View file

@ -8,9 +8,11 @@ program Prefabs {
model Creature { Position, Enemy }
prefab Foe: Creature { Enemy { team: 2, hp: 1 }, Position { y: 9 } }
prefab Grunt: Foe { Enemy { kind: 1, hp: 30 } }
var last: int = -1
@OnSpawn(Creature) handler Remember { last = self() }
entry {
state PrefabsState {
last: int = -1
}
@OnSpawn(Creature) handler Remember(prefabs_st: mut PrefabsState) { prefabs_st.last = self() }
entry (prefabs_st: PrefabsState) {
let g = spawn Grunt { Position { x: 5 } } # Foe's presets, Grunt's, then this
print(Enemy.of(g).team * 100000 + Enemy.of(g).hp * 1000 + Enemy.of(g).kind * 100 + Position.of(g).x * 10 + Position.of(g).y)
let n = Prefab.spawn(name: "Grunt")
@ -20,6 +22,6 @@ program Prefabs {
print(Position.of(placed).x)
print(Position.of(placed).y)
print(Prefab.spawn(name: "Nope")) # no such prefab
print(last) # self() in the hook: the last spawn
print(prefabs_st.last) # self() in the hook: the last spawn
}
}