wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:02:45 +03:00
parent d490d4f9f1
commit 3eda72e8c2
172 changed files with 3094 additions and 2966 deletions

View file

@ -1,50 +1,46 @@
# attr_box.ludic - padding and margin (one to four lengths, as CSS writes them, or one side by
# name), lengths with px or %, and the words that place things
function el_box(n: UiNode, key: string, v: Val) -> bool {
function el_box(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> bool {
if key == "pad" {
el_sides(v)
n.pt = el_s0
n.pr = el_s1
n.pb = el_s2
n.pl = el_s3
el_sides(ui_st, v)
n.pt = ui_st.el_s0
n.pr = ui_st.el_s1
n.pb = ui_st.el_s2
n.pl = ui_st.el_s3
} else if key == "margin" {
el_sides(v)
n.mt = el_s0
n.mr = el_s1
n.mb = el_s2
n.ml = el_s3
} else if key == "padding-top" { n.pt = el_len(v) } else if key == "padding-right" { n.pr = el_len(v) } else if key == "padding-bottom" { n.pb = el_len(v) } else if key == "padding-left" { n.pl = el_len(v) } else if key == "margin-top" { n.mt = el_len(v) } else if key == "margin-right" { n.mr = el_len(v) } else if key == "margin-bottom" { n.mb = el_len(v) } else if key == "margin-left" { n.ml = el_len(v) } else { return false }
el_sides(ui_st, v)
n.mt = ui_st.el_s0
n.mr = ui_st.el_s1
n.mb = ui_st.el_s2
n.ml = ui_st.el_s3
} else if key == "padding-top" { n.pt = el_len(ui_st, v) } else if key == "padding-right" { n.pr = el_len(ui_st, v) } else if key == "padding-bottom" { n.pb = el_len(ui_st, v) } else if key == "padding-left" { n.pl = el_len(ui_st, v) } else if key == "margin-top" { n.mt = el_len(ui_st, v) } else if key == "margin-right" { n.mr = el_len(ui_st, v) } else if key == "margin-bottom" { n.mb = el_len(ui_st, v) } else if key == "margin-left" { n.ml = el_len(ui_st, v) } else { return false }
return true
}
var el_s0: float = 0.0
var el_s1: float = 0.0
var el_s2: float = 0.0
var el_s3: float = 0.0
# top right bottom left out of 1 to 4 lengths
function el_sides(v: Val) -> void {
function el_sides(ui_st: mut UiState, v: Val) -> void {
let parts = new []float
if vl_num(v) { push(parts, el_px(Value.as_float(v))) } else {
if vl_num(v) { push(parts, el_px(ui_st, Value.as_float(v))) } else {
let words = el_words(vl_text(v))
for i in 0 .. len(words) {
if len(words[i]) > 0 { push(parts, el_word_len(words[i])) }
if len(words[i]) > 0 { push(parts, el_word_len(ui_st, words[i])) }
}
}
while len(parts) < 4 {
if len(parts) == 0 { push(parts, 0.0) } else if len(parts) == 1 { push(parts, parts[0]) } else if len(parts) == 2 { push(parts, parts[0]) } else { push(parts, parts[1]) }
}
el_s0 = parts[0]
el_s1 = parts[1]
el_s2 = parts[2]
el_s3 = parts[3]
ui_st.el_s0 = parts[0]
ui_st.el_s1 = parts[1]
ui_st.el_s2 = parts[2]
ui_st.el_s3 = parts[3]
}
# a length: a number, 10px, 1.5em, 2rem, 50vw, calc(...), fill, fit or auto (a percentage is el_pct's)
function el_len(v: Val) -> float {
if vl_num(v) { return el_px(Value.as_float(v)) }
function el_len(ui_st: mut UiState, v: Val) -> float {
if vl_num(v) { return el_px(ui_st, Value.as_float(v)) }
let s = vl_text(v)
if s == "fill" { return UI_FILL }
if ca_is(s) { return el_calc_len(s) }
if ca_is(s) { return el_calc_len(ui_st, s) }
if s == "fit" or s == "auto" or (len(s) > 0 and s[len(s) - 1] == 37) { return 0.0 }
return el_unit(s)
return el_unit(ui_st, s)
}
function el_pct(v: Val) -> float {
let s = vl_text(v)