wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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172 changed files with 3094 additions and 2966 deletions
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@ -1,5 +1,5 @@
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# layout_wrap.ludic - a wrapping row, line by line: each line is as tall as its tallest child
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function ly_place_wrap(n: UiNode, top0: float, inner_w: float) -> void {
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function ly_place_wrap(ui_st: mut UiState, n: UiNode, top0: float, inner_w: float) -> void {
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var top = top0
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var from = 0
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while from < len(n.children) {
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@ -16,23 +16,23 @@ function ly_place_wrap(n: UiNode, top0: float, inner_w: float) -> void {
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line_h = Math.max(line_h, ly_cross(n.children[to], UI_ROW))
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to += 1
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}
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ly_place_line(n, from, to, top, inner_w, line_h)
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ly_place_line(ui_st, n, from, to, top, inner_w, line_h)
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top = top + line_h + n.gap
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from = to
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}
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}
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# position: absolute (in the parent's padding box) or fixed (in the screen): the insets say where,
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# and two opposite ones say how big; relative is placed as usual and moved by its insets
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function ly_place_abs(n: UiNode, c: UiNode) -> void {
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function ly_place_abs(ui_st: mut UiState, n: UiNode, c: UiNode) -> void {
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var bx = n.x + n.bl
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var by = n.y + n.bt
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var bw = n.cw - n.bl - n.br
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var bh = n.ch - n.bt - n.bb
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if c.pos == 3 {
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bx = ly_vp_x
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by = ly_vp_y
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bw = ly_vp_w
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bh = ly_vp_h
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bx = ui_st.ly_vp_x
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by = ui_st.ly_vp_y
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bw = ui_st.ly_vp_w
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bh = ui_st.ly_vp_h
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}
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var w = c.mw
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var h = c.mh
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@ -48,7 +48,7 @@ function ly_place_abs(n: UiNode, c: UiNode) -> void {
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if l != UI_AUTO { x = bx + l + c.ml } else if r != UI_AUTO { x = bx + bw - r - c.mr - w }
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var y = by + n.pt + c.mt
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if t != UI_AUTO { y = by + t + c.mt } else if b != UI_AUTO { y = by + bh - b - c.mb - h }
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ly_place(c, x, y, w, h)
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ly_place(ui_st, c, x, y, w, h)
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}
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function ly_or0(v: float) -> float {
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if v == UI_AUTO { return 0.0 }
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@ -60,19 +60,19 @@ function ly_offset(n: UiNode, dx: float, dy: float) -> void {
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for i in 0 .. len(n.children) { ly_offset(n.children[i], dx, dy) }
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}
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# where the first child starts and what goes between, when nothing grows into the spare room
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function ly_justify(n: UiNode, free: float, count: int, grows: float) -> void {
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ly_lead = 0.0
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ly_extra = 0.0
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function ly_justify(ui_st: mut UiState, n: UiNode, free: float, count: int, grows: float) -> void {
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ui_st.ly_lead = 0.0
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ui_st.ly_extra = 0.0
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if grows > 0.0 or free <= 0.0 or count == 0 { return }
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if n.justify == UI_CENTER { ly_lead = free / 2.0 }
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if n.justify == UI_END { ly_lead = free }
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if n.justify == UI_BETWEEN and count > 1 { ly_extra = free / float(count - 1) }
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if n.justify == UI_CENTER { ui_st.ly_lead = free / 2.0 }
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if n.justify == UI_END { ui_st.ly_lead = free }
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if n.justify == UI_BETWEEN and count > 1 { ui_st.ly_extra = free / float(count - 1) }
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if n.justify == UI_AROUND {
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ly_extra = free / float(count)
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ly_lead = ly_extra / 2.0
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ui_st.ly_extra = free / float(count)
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ui_st.ly_lead = ui_st.ly_extra / 2.0
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}
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if n.justify == UI_EVENLY {
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ly_extra = free / float(count + 1)
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ly_lead = ly_extra
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ui_st.ly_extra = free / float(count + 1)
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ui_st.ly_lead = ui_st.ly_extra
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}
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}
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