wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:02:45 +03:00
parent d490d4f9f1
commit 3eda72e8c2
172 changed files with 3094 additions and 2966 deletions

View file

@ -8,59 +8,55 @@ export property UiNative {
draw: fn(UiNode) -> void = null
input: fn(UiNode, UiPointer) -> bool = null # the pointer on it (pointer_events.ludic)
}
var nt_list: []UiNative = new []UiNative
export function ui_native(tag: string, measure: fn(UiNode, float) -> void, draw: fn(UiNode) -> void) -> void {
export function ui_native(ui_st: mut UiState, tag: string, measure: fn(UiNode, float) -> void, draw: fn(UiNode) -> void) -> void {
let nv = new UiNative
nv.tag = tag
nv.measure = measure
nv.draw = draw
for i in 0 .. len(nt_list) {
if nt_list[i].tag == tag {
nv.input = nt_list[i].input
nt_list[i] = nv
for i in 0 .. len(ui_st.nt_list) {
if ui_st.nt_list[i].tag == tag {
nv.input = ui_st.nt_list[i].input
ui_st.nt_list[i] = nv
return
}
}
push(nt_list, nv)
push(ui_st.nt_list, nv)
}
# the pointer on a native: its presses, moves, drags, releases and the wheel, while it is over it or
# has it captured; answering false to a pointerdown leaves the pointer free
export function ui_native_input(tag: string, f: fn(UiNode, UiPointer) -> bool) -> void {
let nv = nt_find(tag)
export function ui_native_input(ui_st: mut UiState, tag: string, f: fn(UiNode, UiPointer) -> bool) -> void {
let nv = nt_find(ui_st, tag)
if nv == null {
ui_err(`ui_native_input: there is no native <{tag}> - ui_native it first`)
ui_err(ui_st, `ui_native_input: there is no native <{tag}> - ui_native it first`)
return
}
nv.input = f
}
function nt_find(tag: string) -> UiNative {
for i in 0 .. len(nt_list) {
if nt_list[i].tag == tag { return nt_list[i] }
function nt_find(ui_st: UiState, tag: string) -> UiNative {
for i in 0 .. len(ui_st.nt_list) {
if ui_st.nt_list[i].tag == tag { return ui_st.nt_list[i] }
}
return null
}
var nt_q_nodes: []UiNode = new []UiNode
var nt_q_names: []string = new []string
var nt_q_vals: []Val = new []Val
function nt_fired_clear() -> void {
nt_q_nodes = new []UiNode
nt_q_names = new []string
nt_q_vals = new []Val
function nt_fired_clear(ui_st: mut UiState) -> void {
ui_st.nt_q_nodes = new []UiNode
ui_st.nt_q_names = new []string
ui_st.nt_q_vals = new []Val
}
export function ui_fire(n: UiNode, name: string, value: Val) -> void {
push(nt_q_nodes, n)
push(nt_q_names, name)
push(nt_q_vals, value)
export function ui_fire(ui_st: mut UiState, n: UiNode, name: string, value: Val) -> void {
push(ui_st.nt_q_nodes, n)
push(ui_st.nt_q_names, name)
push(ui_st.nt_q_vals, value)
}
function nt_fired_run() -> void {
let nodes = nt_q_nodes
let names = nt_q_names
let vals = nt_q_vals
nt_fired_clear()
for i in 0 .. len(nodes) { nt_run(nodes[i], names[i], vals[i]) }
function nt_fired_run(ui_st: mut UiState) -> void {
let nodes = ui_st.nt_q_nodes
let names = ui_st.nt_q_names
let vals = ui_st.nt_q_vals
nt_fired_clear(ui_st)
for i in 0 .. len(nodes) { nt_run(ui_st, nodes[i], names[i], vals[i]) }
}
# the element's on-<name>, with `event` bound to what happened
function nt_run(n: UiNode, name: string, value: Val) -> void {
function nt_run(ui_st: mut UiState, n: UiNode, name: string, value: Val) -> void {
if n.on_names == null or not n.enabled { return }
for i in 0 .. len(n.on_names) {
if n.on_names[i] == name {
@ -70,7 +66,7 @@ function nt_run(n: UiNode, name: string, value: Val) -> void {
Value.put(ev, "value", value)
let e = env_new(n.env)
env_bind(e, "event", ev)
act_run(n.on_acts[i], e)
act_run(ui_st, n.on_acts[i], e)
}
}
}