wip(0.S3): packages and examples migrated in one run - ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-25 15:02:45 +03:00
parent d490d4f9f1
commit 3eda72e8c2
172 changed files with 3094 additions and 2966 deletions

View file

@ -1,16 +1,16 @@
# popover_anchor.ludic - `<div popover anchor="cell">` sits beside the element with that id (the
# nearest), a bare `anchor` beside the one before it: `placement` right, left, bottom or top (its margin
# is the gap), `align` start, center or end along that side, flipped and kept within its bounds.
function pp_anchor_all(n: UiNode) -> void {
function pp_anchor_all(ui_st: mut UiState, n: UiNode) -> void {
if n.children == null { return }
for i in 0 .. len(n.children) {
let c = n.children[i]
if c.popover and Value.kind(ui_attr(c, "anchor")) != 0 { pp_anchor(c, pp_anchor_of(n, i)) }
pp_anchor_all(c)
if c.popover and Value.kind(ui_attr(c, "anchor")) != 0 { pp_anchor(ui_st, c, pp_anchor_of(ui_st, n, i)) }
pp_anchor_all(ui_st, c)
}
}
# the element a popover (the i-th child of `parent`) is anchored to, or null
function pp_anchor_of(parent: UiNode, i: int) -> UiNode {
function pp_anchor_of(ui_st: mut UiState, parent: UiNode, i: int) -> UiNode {
let pop = parent.children[i]
let id = ui_attr_text(pop, "anchor")
if id == "" or id == "true" {
@ -25,7 +25,7 @@ function pp_anchor_of(parent: UiNode, i: int) -> UiNode {
if f != null { return f }
at = at.parent
}
ui_err(`anchor="{id}": no element has that id`)
ui_err(ui_st, `anchor="{id}": no element has that id`)
return null
}
function pp_by_id(n: UiNode, id: string, skip: UiNode) -> UiNode {
@ -38,11 +38,11 @@ function pp_by_id(n: UiNode, id: string, skip: UiNode) -> UiNode {
}
return null
}
function pp_anchor(p: UiNode, a: UiNode) -> void {
function pp_anchor(ui_st: mut UiState, p: UiNode, a: UiNode) -> void {
if a == null { return }
let side = ui_attr_text(p, "placement")
let align = ui_attr_text(p, "align")
pp_bounds(p)
pp_bounds(ui_st, p)
let w = p.cw
let h = p.ch
var x = a.x
@ -50,18 +50,18 @@ function pp_anchor(p: UiNode, a: UiNode) -> void {
if side == "top" or side == "bottom" {
let below = a.y + a.ch + p.mt
let above = a.y - h - p.mb
y = pp_side(side == "top", above, below, h, pp_by, pp_bh)
y = pp_side(side == "top", above, below, h, ui_st.pp_by, ui_st.pp_bh)
x = pp_along(align, a.x, a.cw, w) + p.ml
} else {
let right = a.x + a.cw + p.ml
let left = a.x - w - p.mr
x = pp_side(side == "left", left, right, w, pp_bx, pp_bw)
x = pp_side(side == "left", left, right, w, ui_st.pp_bx, ui_st.pp_bw)
y = pp_along(align, a.y, a.ch, h) + p.mt
}
x = Math.max(pp_bx, Math.min(x, pp_bx + pp_bw - w))
y = Math.max(pp_by, Math.min(y, pp_by + pp_bh - h))
ly_place(p, x, y, w, h)
sc_apply(p)
x = Math.max(ui_st.pp_bx, Math.min(x, ui_st.pp_bx + ui_st.pp_bw - w))
y = Math.max(ui_st.pp_by, Math.min(y, ui_st.pp_by + ui_st.pp_bh - h))
ly_place(ui_st, p, x, y, w, h)
sc_apply(ui_st, p)
}
# where along one axis: the side asked for (`low` first when `first_low`), else the other when the
# first leaves the screen and the other does not