ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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# langs.ludic - where languages come from, later ones replacing earlier ones with the same code:
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# <lang_dir>/languages.txt (one code per line, # a comment) and every .po in the mod folder
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@alloc_ok("once at start: the shipped and dropped-in languages found")
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export function i18n_init(i18n_st: mut I18nState) -> void {
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i18n_st.codes = new []string
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i18n_st.names = new []string
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