ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -1,5 +1,6 @@
# langs.ludic - where languages come from, later ones replacing earlier ones with the same code:
# <lang_dir>/languages.txt (one code per line, # a comment) and every .po in the mod folder
@alloc_ok("once at start: the shipped and dropped-in languages found")
export function i18n_init(i18n_st: mut I18nState) -> void {
i18n_st.codes = new []string
i18n_st.names = new []string