ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -4,6 +4,7 @@ const AT_UNDRAWN: string = " font-weight font-family font-style box-shadow curso
# a stylesheet's property: one that means nothing is said
function el_attr(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> void {
if el_apply(ui_st, n, key, v) { return }
@alloc_ok("only when a template is wrong: a broken screen, never a working one")
if lk_in(AT_UNDRAWN, at_alias(key)) { ui_err(ui_st, `{key}: this renderer does not draw it`) } else { ui_err(ui_st, `{key}: there is no such property`) }
}
# an element's attribute: a property when it names one, otherwise only there for [selectors]