ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -23,17 +23,16 @@ function bd_group(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string, out: []Ui
t.key = key
t.text = ui_tr(ui_st, ui_eval_text(ui_st, k.text, e))
t.env = e
push(out, t)
ui_kept(out, t)
}
# text inside text - <p>Hi <b>there</b></p>, <h3><slot/></h3> - reads as one line of it
function el_inline(n: UiNode) -> void {
function el_inline(ui_st: mut UiState, n: UiNode) -> void {
if n.kind != UI_TEXT or len(n.children) == 0 { return }
var s = n.text
for i in 0 .. len(n.children) {
let c = n.children[i]
el_inline(c)
if len(s) > 0 and len(c.text) > 0 { s = s + " " }
s = s + c.text
el_inline(ui_st, c)
if len(s) == 0 { s = c.text } else if len(c.text) > 0 { s = mm_join(ui_st, s, " ", c.text) }
}
n.text = s
List.clear(n.children)