ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -13,6 +13,7 @@ function ca_eval(ui_st: mut UiState, s: string) -> bool {
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ca_ws(ui_st)
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if ui_st.ca_bad == "" and ui_st.ca_i < len(ui_st.ca_s) { ui_st.ca_bad = "nothing after its closing )" }
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if ui_st.ca_bad != "" {
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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ui_err(ui_st, `{s}: calc() expected {ui_st.ca_bad}`)
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return false
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}
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@ -68,6 +69,7 @@ function ca_len(ui_st: mut UiState, a: CaVal) -> CaVal {
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# a term, blank, from the pool: an evaluation is over before the next begins, and what it works out is
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# copied into ca_px / ca_pct, so its records are used again by the next one (never made a frame)
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function ca_new(ui_st: mut UiState) -> CaVal {
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@alloc_ok("a pool miss: past the most terms one evaluation has had")
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if ui_st.ca_used >= len(ui_st.ca_pool) { push(ui_st.ca_pool, new CaVal) }
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let r = ui_st.ca_pool[ui_st.ca_used]
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ui_st.ca_used += 1
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