ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -1,5 +1,6 @@
# dump.ludic - a laid-out tree, for a test or a look
# every node and where it went, one line each - for a test, or a look at a layout
@alloc_ok("developer builds only, once, under LUDIC_UI_DUMP")
export function ui_dump(n: UiNode, depth: int) -> string {
var pad = ""
for d in 0 .. depth { pad = pad + " " }