ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -1,5 +1,6 @@
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# dump.ludic - a laid-out tree, for a test or a look
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# every node and where it went, one line each - for a test, or a look at a layout
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@alloc_ok("developer builds only, once, under LUDIC_UI_DUMP")
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export function ui_dump(n: UiNode, depth: int) -> string {
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var pad = ""
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for d in 0 .. depth { pad = pad + " " }
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