ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -2,7 +2,7 @@
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# Shift+Tab, or the arrows), Enter and Space activate what has it, and a pointer press focuses what
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# it presses; a key field that is listening has every key to itself. A key that is gone from the screen leaves nothing focused.
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function fc_collect(ui_st: mut UiState, n: UiNode) -> void {
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if n.focusable and n.enabled { push(ui_st.fc_list, n) }
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if n.focusable and n.enabled { ui_kept(ui_st.fc_list, n) }
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for i in 0 .. len(n.children) { fc_collect(ui_st, n.children[i]) }
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}
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function fc_find(ui_st: UiState) -> int {
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