ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -7,10 +7,12 @@ import "node.ludic"
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import "node_more.ludic"
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import "view.ludic"
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import "backend.ludic"
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import "kept.ludic"
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import "pool.ludic"
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import "pool_reset.ludic"
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import "pool_reset_more.ludic"
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import "memo.ludic"
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import "memo_more.ludic"
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import "memo_join.ludic"
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import "eval_text.ludic"
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import "units_pieces.ludic"
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@ -94,6 +96,7 @@ import "hold.ludic"
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import "pointer.ludic"
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import "pointer_pick.ludic"
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import "pointer_events.ludic"
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import "pointer_ring.ludic"
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import "screen_class.ludic"
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import "draw.ludic"
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import "draw_content.ludic"
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