ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -43,7 +43,7 @@ function fr_active(ui_st: UiState, n: UiNode) -> bool {
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}
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function fr_under(n: UiNode, px: float, py: float, keys: []string) -> void {
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if px < n.x or py < n.y or px >= n.x + n.cw or py >= n.y + n.ch { return }
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if n.key != "" { push(keys, n.key) }
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if n.key != "" { ui_kept(keys, n.key) }
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for i in 0 .. len(n.children) { fr_under(n.children[i], px, py, keys) }
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}
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# the control (or pressable element) the pointer is on: out from the topmost element under it
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