ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -81,6 +81,7 @@ function r3u_cell(render3d_st: mut Render3dState, ui_st: mut UiState, k: int, sr
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}
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if idx < 0 and n > 0 and src[at] >= 48 and src[at] <= 57 { idx = int(el_num_in(src, at, len(src))) }
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if idx < 0 {
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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ui_err(ui_st, `{src}: the atlas has no such picture`)
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return
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}
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