ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -78,6 +78,7 @@ function sel_pseudo_ok(ui_st: mut UiState, p: string, arg: string, n: UiNode) ->
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if p == "active" { return fr_active(ui_st, n) }
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if p == "capturing" { return ui_st.ct_capture != "" and n.key == ui_st.ct_capture }
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if p == "nth-child" { return sel_nth(arg, n.index + 1) }
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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ui_err(ui_st, `:{p}: there is no such pseudo-class here`)
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return false
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}
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