ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -14,8 +14,8 @@ function st_for(ui_st: mut UiState, key: string, t: UiTpl, e: UiEnv) -> Val {
ui_st.uv_on = false
for i in 0 .. len(decl.keys) { Value.put(o, decl.keys[i], ui_eval(ui_st, decl.vals[i], e)) }
ui_st.uv_on = was
push(ui_st.st_keys, key)
push(ui_st.st_vals, o)
ui_kept(ui_st.st_keys, key)
ui_kept(ui_st.st_vals, o)
return o
}
# a screen's state starts again the next time it opens