ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -14,8 +14,8 @@ function st_for(ui_st: mut UiState, key: string, t: UiTpl, e: UiEnv) -> Val {
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ui_st.uv_on = false
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for i in 0 .. len(decl.keys) { Value.put(o, decl.keys[i], ui_eval(ui_st, decl.vals[i], e)) }
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ui_st.uv_on = was
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push(ui_st.st_keys, key)
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push(ui_st.st_vals, o)
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ui_kept(ui_st.st_keys, key)
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ui_kept(ui_st.st_vals, o)
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return o
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}
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# a screen's state starts again the next time it opens
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