ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 16:41:47 +03:00
parent 629579123a
commit 429e419327
71 changed files with 365 additions and 155 deletions

View file

@ -28,7 +28,9 @@ function cs_fs(ui_st: UiState, n: UiNode) -> float {
}
function cs_var_set(n: UiNode, name: string, value: string) -> void {
if n.var_names == null {
@alloc_ok("once per pooled node: its lists are kept and cleared")
n.var_names = new []string
@alloc_ok("once per pooled node: as above")
n.var_vals = new []string
}
for i in 0 .. len(n.var_names) {
@ -37,8 +39,8 @@ function cs_var_set(n: UiNode, name: string, value: string) -> void {
return
}
}
push(n.var_names, name)
push(n.var_vals, value)
ui_kept(n.var_names, name)
ui_kept(n.var_vals, value)
}
function cs_var(n: UiNode, name: string) -> string {
var at = n
@ -77,6 +79,7 @@ function cs_var_ref(ui_st: mut UiState, n: UiNode, inner: string) -> string {
let v = cs_var(n, tw(ui_st, parts[0]))
if v != null { return v }
if len(parts) > 1 { return tw(ui_st, inner[len(parts[0]) + 1..len(inner)]) }
@alloc_ok("only when a template is wrong: a broken screen, never a working one")
ui_err(ui_st, `var({tw(ui_st, parts[0])}): no element here or above sets it`)
return ""
}