ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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71 changed files with 365 additions and 155 deletions
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@ -7,6 +7,7 @@ function el_zoom(ui_st: mut UiState, n: UiNode, s0: string) -> void {
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if ca_is(s) {
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if ca_eval(ui_st, s) {
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z = ui_st.ca_num
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@alloc_ok("only when a template is wrong: a broken screen, never a working one")
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if not ui_st.ca_bare { ui_err(ui_st, `zoom: {s} - a zoom is a plain number (divide a length by a length)`) }
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}
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} else if len(s) > 1 and s[len(s) - 1] == 37 { z = el_num(s) / 100.0 } else if s != "normal" { z = el_num(s) }
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