ludic.ui, compiler: a component's model is filled in place into an object its instance keeps (value_set_*); colours, border-images and a class screen's stub made once; object-fit into a kept list - benchmark 20 -> 10 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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15 changed files with 44939 additions and 44681 deletions
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@ -7,16 +7,21 @@ function fr_class_nodes(ui_st: mut UiState, cls: UiClass) -> UiNode {
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ui_st.ui_view = null
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uc_load(ui_st, cls)
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let root = fr_root(ui_st, cls.name, cls.sheet)
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let use = new UiTpl
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use.tag = cls.name
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use.cls = cls
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use.keys = new []string
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use.vals = new []UiExpr
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use.on_keys = new []string
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use.on_acts = new []UiAct
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use.kids = new []UiTpl
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if cls.use == null {
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let use = new UiTpl
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use.tag = cls.name
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use.cls = cls
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use.keys = new []string
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use.vals = new []UiExpr
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use.on_keys = new []string
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use.on_acts = new []UiAct
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use.kids = new []UiTpl
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cls.use = use
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cls.none = Value.object()
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}
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let use = cls.use
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let e = env_new(ui_st, null)
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e.model = Value.object()
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e.model = cls.none
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root.env = e
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bd_class(ui_st, use, e, cls.name, root.children)
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in_sweep(ui_st, cls.name)
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