schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
--emit-schema FILE writes the compiler's resolved view once the program type-checks: every
record (fields, types, defaults as written, docs, places, attributes), every registry with its
entries in their final order after the open-registry merge (key, constant, index, file:line:col
of the entry and of each field value, and which file contributed which keys), every const, and
the zero-argument functions a fn value can name. Deterministic, schema_version 1; the runtime is
left out. `ludic schema [file] [-o FILE]` wraps it.
--check --diagnostics=json prints every error as one JSON array on stdout: the checker's and the
module rules' all, a parse or lowering error as the last. Tokens and nodes now carry a column.
Fields take several @attributes; @Ref(Registry), @OneOf(PREFIX_), @Range(lo, hi), @Unit("..."),
@Asset("..."), @Color on a field and @AppendOnly / @ByKey on a registry change nothing but go into
the schema, and @Ref naming no registry is an error (every one reported). Fixtures:
examples/lang/attributes.ludic, examples/rejected/ref_unknown.ludic, cases in ludic-dev test.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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27 changed files with 1220 additions and 23 deletions
38
examples/lang/attributes.ludic
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38
examples/lang/attributes.ludic
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# attributes.ludic — editor metadata on the @-syntax: which registry a field indexes, which constants
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# it takes, its range, its unit, the kind of file it names, that it is a colour, and a registry's own
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# rules (append only, saved by key). None of them changes what the program does: `ludicc
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# --emit-schema` carries them to an editor with every record, registry entry and const. One is
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# checked - @Ref must name a registry that exists.
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#
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# Running it prints: 2 1 Lantern 2
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program Attributes {
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# a shop in the valley
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property Vendor {
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key: string = ""
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name: string = "" # what the sign over the counter says
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}
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@AppendOnly @ByKey
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registry Vendors of Vendor as VD
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def Vendors store { name: "General store" }
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def Vendors marina { name: "Marina" }
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# a tool a camp keeps
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property Tool {
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key: string = ""
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name: string = ""
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@Ref(Vendors) seller: int = 0 # who sells it
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@Range(0, 20.5) @Unit("kg") weight: float = 1.0
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@Asset("gltf")
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model: string = "" # its model, under assets/kit
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@Color tint: int = 16777215
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@OneOf(VD_) stocked_at: int = VD_STORE
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}
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@AppendOnly
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registry Tools of Tool as TL from "data/attr_tools.lres"
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const CAMP_TOOLS: int = 2 * VD_COUNT # how many a camp can carry
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# the tool a new camp starts with
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function first_tool() -> string { return Tools[0].name }
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entry {
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print(`{TL_COUNT} {Tools[TL_LANTERN].seller} {Tools[TL_LANTERN].name} {CAMP_TOOLS / 2}`)
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}
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}
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8
examples/lang/data/attr_tools.lres
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examples/lang/data/attr_tools.lres
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# attr_tools.lres - the tools attributes.ludic's registry reads when it is compiled
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axe { name: "Axe", seller: VD_STORE, weight: 1.5, model: "kit/axe.gltf" }
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lantern {
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name: "Lantern"
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seller: VD_MARINA
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weight: 0.75
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stocked_at: VD_MARINA
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}
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10
examples/rejected/ref_unknown.ludic
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10
examples/rejected/ref_unknown.ludic
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# attributes: @Ref names a registry - there is no registry Vendorz, nor Shops (both are reported)
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program R {
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property Vendor { key: string = "" }
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registry Vendors of Vendor
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property Tool {
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@Ref(Vendorz) seller: int = 0
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@Ref(Shops) shop: int = 0
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}
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entry { print(VENDORS_COUNT) }
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}
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